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Meta Quest 3 Development Guide

Design XR interactions that feel natural on the Meta Quest 3 by focusing on comfort, clarity, and responsiveness.

Interaction Principles

  • Hands-first: Prioritize hand tracking and pinch gestures; controllers are secondary.
  • Clear affordances: Use sizing, color, and subtle animation to show what can be grabbed or pushed.
  • Short sessions: Keep each flow under 15 minutes to avoid fatigue.

Input Patterns

Scenario Recommendation
Selection Use ray pointer with confirmation haptics as fallback for hand tracking.
Manipulation Rely on two-handed scaling gizmos with position constraints.
System actions Implement palm-up menu; include voice shortcuts for expert users.

Performance Targets

  • 90 FPS sustained with ASW disabled.
  • GPU frame time under 8 ms and CPU frame time under 10 ms.
  • Memory footprint under 2.5 GB.

Testing Checklist

  • Verify guardian boundary prompts appear correctly.
  • Validate mixed reality capture composition with standard lighting.
  • Test both color passthrough and fully immersive modes.

Document usability findings in the shared IRIS testing template after each playtest.